A Typical Day
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This was a four month long, solo project. I was given a pre-made template to use - The PurdueRPGTemplate. Other than that, the only constraints were that there had to be some kind of environmental damage and combat. |
Not pictured below: Unreal Engine's default third person character blueprints and any unchanged template blueprints. Everything else are things I have worked on.
This is the shelf item parent blueprint. This actor was in control of the interact shelf items blueprint, which determined which of those blueprints could be collected as health every game.
These are the blueprints for the interact shelf items. This blueprint is a child to an actor included within the template. Only the child's blueprint is shown below.
This is the blueprinting involved in the main menu UI. It involves hiding and unhiding certain options as well as loading one of four levels depending on the selected difficulty.
Below are the blueprints for the minigame tool actor. This is an actor I created to control the minigame of scanning groceries in first person mode.
The encounter tool was part of the template used. However, any comment not within a red or white comment was something that I added
The moving car blueprint is something added as environmental damage. These cars roam the parking lot on a set path. If they hit the player head on, it is instant death. If hit from another location, the player merely loses health instead.
The mission tool came with the template I used. Green comment boxes were edits I made to this tool.
The combat UI was a part of the template. Comment boxes in green or blue were my additions, as were graphics on the UI.